Video games have been a huge part of American pop culture since they were invented; the industry is worth an estimated 217.06 billion dollars as of 2022. As video games rise in popularity, so does the concern that violence in video games may have a negative impact on children. If you think of some of the most popular video game titles, like Call of Duty, Fortnite, and Mortal Kombat, what do they all have in common? They are video games focused around harming and killing others.
As the technology behind video games improves, so does the gore. For example, take games like Mortal Kombat 1 and Dead Island 2. Both games were applauded for their realistic depictions of violence and gore.
One of the main things that was advertised with Dead Island 2 was the complexion of the game’s gore- engine. The models were multilayered so they could show damage in game realistically. The realistic gore in video games has people worried about the impact on children.
When asked about the impact of violent video games on children, Ms. Howard, Pentucket guidance counselor and licensed therapist, said, “The video games can reinforce violence. They spend so much time playing the video game that it can definitely not seem real. There are no barriers in the games.”
As a fan of violent and gory video games, I found it hard to formulate an unbiased opinion on whether or not violent video games should be banned, so I am turning to the opinions of my peers.
On the other hand, freshman Artie Craig disagreed with the idea that video games cause violent behavior; he said, “No, if anything it gets rid of those feelings and releases them into the game.”
Another growing concern for parents is the availability of violent games. Oftentimes it only takes one click to purchase a game like this online. An idea that some have debated is that these online games retailers should require a valid form of identification, and only when that is provided will the person be able to purchase and play the game.
When asked about this, junior and avid gamer Aidan Burrier said, “I do not think that they should require valid proof of age. I think that it should be the responsibility of the parent to ensure that kids aren’t playing video games that they should not be. Also, with everything going digital, you have to have a credit card to purchase games anyways, requiring you to be over 18 or have your parent’s permission.” However, it is possible for kids to get debit cards with their parents’ supervision, so it is actually extremely easy to purchase these games still. I have a debit card, and I have been able to purchase these games with little to nothing stopping me.
When asked if there should be age requirements, Ms. Howard answered, “Yes. Some of the standards are not as high. Maturity comes at different times for everybody. You have to show your ID if you purchase cigarettes, [or] alcohol. Any minor should not be allowed to purchase these things. A parent should have to be able to buy them for their kids.”
Ms. Howard had an interesting solution to censorship in video games. She said, “if there could be something similar to drivers education, where a parent could play the game or watch it before they purchase it, then they are making an informed decision.”
Burrier said, “I do not think that video games should be censored. I think it is best for the individual to decide if they want themselves or their children to be playing violent video games. This is why we have age ratings for games. They are there to tell you what is in the game and whether or not you may want to play that game. I agree with this but I think that it is wrong to take that choice away from people.”
The issue with violence in video games is an ambiguous one with many different sides to the problem. Although many might not agree with me, I believe that there is no issue with violent video games. I do believe, however, that if there is any issue, it is the fault of the person. Certain things affect certain people differently. Extreme violence and gore might affect someone who is mentally ill but would have less of one on someone without mental illnesses. At the end of the day, it is up to the buyer to figure out what is best for them or their loved ones.
Aidan Blot • Mar 12, 2024 at 8:45 am
This is some eye-opening stuff. As someone who has played a good amount of games, this was very informative and interesting to read. Good job!
Grayden Wright • Jan 2, 2024 at 12:30 pm
I don’t think they should ban the game just don’t play it if you don’t want to see it.
Jack Rau • Nov 16, 2023 at 1:43 pm
I don’t believe that violent video games should be banned entirely, mainly because the game(s) itself are not at all to blame for the actions of its players. I do agree that violent games could have an influence on one’s behavior, but it’s not enough in most cases to trigger violent incidents. There are PLENTY of people who play games with violent aspects and are not violent people, myself included. At the center of violent video games, and that in every game in the world, they’re just games. They don’t have a purpose to inspire violence, hate, and malicious intent. They’re just things that people have the given right to use to take their time away in ways that don’t necessarily coincide with academic purposes or in serving society.
Mr Bart • Oct 31, 2023 at 12:08 pm
what are your thoughts on Fortune Street?
Jonah Brien • Nov 7, 2023 at 12:22 pm
They should ban the game. It shows unrealistic and unhealthy depictions of the real-estate and stock market.
Adam • Oct 30, 2023 at 2:05 pm
Interesting article Jobi
Ronan • Oct 30, 2023 at 2:04 pm
Good job investigating the gaming world, Jonah
Jacob Giordano • Oct 27, 2023 at 9:32 am
Agreed!